Beckala Castle (/ˈbɛskə/ [Translation Unavailable]) is a subtropical Large City located in Vertacre Dutchy, Fusan Kingdom, within the Sylvan.
The name Beckala Castle is derived from the Sylvin language, as Beckala Castle was founded by Peratine Ogle, who was culturaly Sylvin.
Climate
Beckala Castle has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Beckala Castle receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Beckala Castle covers an area of nearly 128 km2 (51 mi2), and an average elevation of 4822 m (15820 ft) above sea level.
Overview
Beckala Castle was founded durring the late 13th century in fall of the year 1154, by Peratine Ogle. The establishment of Beckala Castle suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Beckala Castle was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Beckala Castle is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Beckala Castle is buildings are arranged arround a network of narrow gravel streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Beckala Castle, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Beckala Castle seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Beckala Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Beckala Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Beckala Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Beckala Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Beckala Castle's parks.
Beckala Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Beckala Castle.
Beckala Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Beckala Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Beckala Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Beckala Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Beckala Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Beckala Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Beckala Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Beckala Castle's public wards, blessings, and other arcane systems.
Beckala Castle has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Beckala Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Beckala Castle's grid is powered by an arcane means.
Beckala Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Beckala Castle has a first rate hospital which caters to anyone in need of long term medical care.
Beckala Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Beckala Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Beckala Castle's natural decorations nor waterways.
Beckala Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Beckala Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Beckala Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Beckala Castle's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, winter is skipped in Beckala Castle.
The Hidebehind near Beckala Castle are known to be a mutant strain of the creature.
Beckala Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Truename Magic energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 60
Farmers: 94
Farm Laborer: 131
Hunters: 97
Milk Maids: 71
Ranchers: 38
Ranch Hands: 78
Shepherds: 79
Farmland: 122196 m2
Cattle and Similar Creatures: 7543
Poultry: 90516
Swine: 6034
Sheep: 301
Goats: 60
Horses, Mounts, and Beasts of Burden: 3017
Craftsmen
Arms and Toolmakers: 62
Blacksmiths: 68
Bookbinders: 38
Buckle-makers: 41
Cabinetmakers: 71
Candlemakers: 107
Carpenters: 92
Clothmakers: 83
Coach and Harness Makers: 32
Coopers: 75
Copper, Brass, Tin, Zinc, and Lead Workers: 43
Copyists: 29
Cutlers: 24
Fabricworkers: 68
Farrier: 194
Furriers: 19
Glassworkers: 107
Gunsmiths: 62
Harness-Makers: 29
Hatters: 57
Hosiery Workers: 22
Jewelers: 34
Leatherwrights: 75
Locksmiths: 31
Matchstick makers: 46
Musical Instrument Makers: 45
Painters, Structures and Fixtures: 37
Paper Workers: 43
Plasterers: 39
Pursemakers: 47
Roofers: 31
Ropemakers: 29
Rugmakers: 29
Saddlers: 55
Scabbardmakers: 62
Scalemakers: 31
Scientific, Surgical, and Optical Instrument Makers: 19
Sculptors, Structures and Fixtures: 28
Shoemakers: 28
Soap and Tallow Workers: 98
Tailors: 182
Tanners: 37
Upholsterers: 41
Watchmakers: 40
Weavers: 83
Whitesmiths: 24
Merchants
Adventuring Goods Retellers: 21
Arcana Sellers: 20
Beer-Sellers: 38
Booksellers: 47
Butchers: 79
Chandlers: 71
Chicken Butchers: 84
Entrepreneurs: 30
Fine Clothiers: 70
Fishmongers: 86
Florists: 18
Potion Sellers: 55
Resellers: 125
Spice Merchants: 39
Wine-sellers: 64
Wheelwright: 47
Woodsellers: 29
Service workers
Bakers: 158
Barbers: 123
Coachmen: 45
Cooks: 131
Doctors: 63
Gamekeepers: 49
Grooms: 26
Hairdressers: 91
Healers: 78
Housekeepers: 97
Housemaids: 150
House Stewards: 81
Inns: 30
Laundry maids: 52
Maidservants: 104
Nursery Maids: 55
Pastrycooks: 88
Restaurateur: 125
Tavern Keepers: 116
Specialized Laborer
Ashworkers: 40
Bleachers: 28
Chemical Workers: 17
Coal Heavers: 61
In-Town Couriers: 68
Long Haul Couriers: 73
Dockyard Workers: 59
Gas Workers: 15
Hay Merchants: 25
Leech Collectors: 82
Millers: 68
Miners: 64
Oilmen and Polishers: 47
Postmen: 65
Pure Finder: 38
Skinners: 88
Sugar Refiners: 17
Tosher: 45
Warehousemen: 94
Watercarriers: 66
Watermen, Bargemen, etc.: 88
Skilled Laborers
Accountants: 36
Alchemist: 49
Clerk: 60
Dentists: 30
Educators: 76
Engineers: 43
Gardeners: 29
Mages: 22
Plumbers: 32
Pharmacist: 35
Professors: 13
Scientists: 22
Wizards: 13
Civil Servants
Adventurers: 28
Bankers: 41
Civil Clerks: 71
Civic Iudex: 34
Consultants: 19
Exorcist: 64
Fixers: 36
Kami Clerk: 53
Landlords: 58
Lawyers: 36
Legend Keepers: 47
Militia Officers: 215
Monks, Monastic: 97
Monks, Civic: 86
Historian, Oral: 64
Historian, Textual: 35
Policemen, Sheriffs, etc.: 73
Priests: 131
Rangers: 39
Rat Catchers: 45
Scholars: 47
Spiritualist: 55
Slayers: 17
Storytellers: 105
Military Officers: 100
Cottage Industries
Brewers: 91
Comfort Services: 120
Enchanters: 32
Herbalists: 33
Jaminators: 94
Needleworkers: 104
Potters: 53
Preserve Makers: 83
Quilters: 45
Seamsters: 188
Spinners: 94
Tinker: 35
Weaver: 83
Artists
Actors: 31
Architects: 11
Bards: 45
Costumers: 18
Dancers: 34
Drafters: 20
Engravers: 24
Fine Furniture Carpenters: 15
Glaziers: 31
Inlayers: 29
Musicians: 97
Painters, Art: 15
Playwrights: 31
Sculptors, Art: 26
Wood Carvers: 91
Writers: 104
Produce Industries
Butter Churners: 107
Canners: 91
Cheesmakers: 97
Ice Merchants: 13
Millers: 56
Picklers: 52
Smokers: 38
Stockmakers: 33
Tobacconists: 45
Tallowmakers: 71
11194 of Beckala Castle's population work within a Foundational Occupation.
588 work in Agriculture
2537 work as Craftsmen
923 work as Merchants
1662 work as Service Workers
1148 work as General Laborers
460 work as Skilled Laborers
1596 work as Civil Servants
1055 work in Cottage Industries
622 work as Artists
603 work in Produce Industries
18375 of Beckala Castle's population do not work in a formal occupation, but do contribute to the local economy. 603 (2%) are noncontributers.
Points of Interest
POI
History
A vast influx of newcomers over the last 1 years has greatly spiked Beckala Castle's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Beckala Castle, swallowing large sections of the community. Beckala Castle lost 270 people, 287 livestock, and 93 buildings in the disaster. This disaster is often refereed to as The Grieving Swallowing.